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From the sound of it, looks like I was wrong and that it is in-game.
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Another thing that makes me think it's all prerendered is the introduction like a movie, and the slo-mo at the end. |
I agree that the beginning and ending are pre-rendered, but as I said before, I believe they are seamlessly integrated into the gameplay so smoothly, that it is nearly impossible to see where in-game ends and pre-rendered begins. I eagerly await verification, either way.
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Holy crap-shake. |
that means microsoft is going down.. thats what it means.
holy crap-shake is right too late to create ps3circle.com? |
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Killzone was prerendered, an action game has never had action that fluent and persistant. Not that I'm complaining, but don't put it past Sony to overkill the looks now and shaft you in the end. If they arn't prerendered, sweet. But Gameplay is what matters here, and for those unfortunate enough to play Killzone you know the game sucks.
And I don't see what looked so good about Gran Turismo at all, I don't see any difference between it and 4. |
Funny IGN says no way in hell its in-game. IGN said they visit the studio that is making Killzone 2 3-6 months ago and all they had was a basic concept of the game. They said NO WAY IN HELL thye have that much in that short time because when IGN visit they didn't even have PS3 dev kits yet.
Its bullshit hype, just like Sony did with the PS2. |
Its IGN. Its not like we can really trust them. That was so fluent its hard to determine exactly where it goes from ingame to cinematics. Maybe it is all prerendered, whose to say. If it isnt well damn we are in for a wild ride when the next-gen systems hit shelves.
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We're inclined to mistrust Killzone 2's gameplay legitimacy even further because of the way the video plays out. No shooter in existence features characters that do exactly the right thing at exactly the right time all the time.
Thats exactly what I was thinking when I was watching it. Did they(PS3 guys) claim it was in-game? |
yea, it cant be in-game bc theres no sort of in-game features like crosshair, hud, life bar, etc. its all programming that tells the AI what to do.
i dunno tho bc i dont kno much about how games are made. but that does not look like an in game footage to me at all. |
Whether or not there is someone playing what you see is, for the most part, irrelevant. Whether or not the PS3 can generate graphics and effects that you see in real-time is the point, and until I see otherwise, I'll continue to think that is the case here.
Real-time vs. CG Animation is at the heart of the issue, because in theory if the PS3 can issue 'programming' that tells each element in that sequence what to do, then it is possible when I get my hands on that craptastic looking controller, it can do the same. |
According to G4TechTV it was all pre-rendered CG. All of it.
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Yeah, and now my hopes for the PS3 have been all but dashed. I have no faith now. Go 360.
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I'm still in the camp that thinks it is PS3 rendered. Sure it is scripted, much like a timedemo but the hardware is still rendering the scene. I'll believe so until an official statement says otherwise. G4TechTV aren't exactly official. Eh, but I could be wrong. :flipoff: At least from the tech demos, every single thing we saw in that trailer is doable. |
yeah, forgot about Unreal 3 and Fight Night. Those were rendered in real time. But Unreal 3 is also on Xbox 360 and looks the same if I'm not mistaken, Gears of War is amazing anyhow. And Fight Night will be on Xbox 360 as well.
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If what you're saying is correct, and it is much like a timedemo, then there's even more to rejoice about. I've never seen a game produce a timedemo even close to what actual gameplay speed is. In other words, this could mean that's not even close to the PS3's full potential. Either way, I'll own both the Xbox 360 and the PS3 eventually. |
I have no idea if it is a timedemo, was just giving an example. Maybe it was recorded play like Fraps.
Damn you are champ of a lot of games. :hail: |
Sony did the exact same thing leading up to the PS2 launch. They showed all these beautiful pre-render cgi techdemo videos at E3 and everyone creamed their pants. Fast forward to release day. A shortage of PS2s, the worst launch lineup for any console ever and graphics that paled in comparison to what they showed.
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Sheeyt, I was never a console junkie at that time, so I can't say I've experienced what Sony did. I have no reason to think that they are bullfecesting me. Though, if they happen to do it again this time, then they of course, have lost all credibility. And Kraft, thank you :). |
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